AI Insights · Timothy · October 2023
Top 5 Boxing Games Performance on Unified Platform in Africa in Q3 2023
Discover the performance trends of the top 5 boxing games on a unified platform in Africa during Q3 2023, including weekly downloads, revenue, and active users.
In Q3 2023, the top 5 boxing games on a unified platform in Africa showcased varied performance metrics, reflecting distinct trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of these applications' market presence in the region.
Real Boxing 2 experienced a notable decline in weekly downloads, starting from around 6.4K in late June to a low of approximately 2.9K by late August. However, it rebounded to 5.7K by the end of September. Weekly revenue peaked at $405 in mid-July but generally trended downward, closing at $248 in the last week of September. Active users followed a similar pattern, starting at 15.6K in late June, dropping to around 10K by late August, and then increasing to 12.8K by the end of September.
EA SPORTS™ UFC® 2 showed strong weekly downloads, peaking at 15.7K in mid-July and maintaining a steady range of around 12K to 14K throughout the quarter. Revenue was relatively stable, fluctuating between $108 and $216. Active users saw a significant increase to 25.9K in early July, stabilizing around 21K to 24K for the rest of the quarter.
Boxing Star: Real Boxing Fight had variable weekly downloads, starting at 7.5K in early July, dipping to 1.8K by the end of September. Revenue remained fairly consistent, ranging from $137 to $193. Active users saw a decline from 23.1K in early July to 8.5K by the end of September.
WWE Mayhem maintained steady weekly downloads, fluctuating between 4.6K and 6.2K. Revenue showed a slight increase mid-quarter, peaking at $199 in early August. Active users remained relatively stable, starting at 10K in late June and ending at around 9K in late September.
Real Boxing: KO Fight Club had the lowest weekly downloads among the top 5, ranging from 1.1K to 2.1K. Revenue was consistent, averaging around $130. Active users remained stable throughout the quarter, fluctuating between 5.7K and 6.9K.
For more detailed insights on these and other applications, visit Sensor Tower.